//
//  TouchFallLayer.h
//  slushy
//
//  Created by luotianqiang1 on 17/5/26.
//
//

#ifndef TouchFallLayer_h
#define TouchFallLayer_h

#include "BaseStepLayer.h"
class TouchFallLayer: public BaseStepLayer {
    DECLARE_DYNCLASS(TouchFallLayer);
public:
    CREATE_SECENE(TouchFallLayer);
protected:
    bool init();
    virtual void touchEnd(ui::Widget* widget);
    virtual void onEnterTransitionDidFinish();
    void fallEnd();
protected:
   int touchCount ;
};

#endif /* TouchFallLayer_h */
